Friday, December 19, 2008

Monthly Payments On Electronics With No Credit

Focus on : Adi Granov


Thirty-one years, but English adoption of Bosnian origin, Adi Granov is a visionary, one of the best artists of the comics market concept and a talented designer.
His name is inextricably linked to that of Iron Man, a popular character from Marvel Comics.

In 2004, Adi is inserted between the Young Guns of the House of Ideas, a list of authors of exception, according to the publishing house would have the credentials to become international stars. In the same year
Granov realized, the texts of the volcanic Warren Ellis, a six-issue miniseries titled Iron Man: Extremis, which took credit for inspiring the recent film by Jon Favreau and has established itself immediately as one of most successful examples of reinterpretation superomistico: with Extremis, Ellis and Granov revived the character in the new millennium will not only modernize the origins, but doing a real character of the restart. The boards of
Granov, made of cool colors and hyper, depicting some of the most memorable action scenes in the history of comics, played by Iron Man never as a credible and "solid." That same
Iron Man three and a half later we found in the movie by Jon Favreau, Granov on which he worked as a concept designer suit making all of the feature film.
Currently the artist is working on the sequel, tentatively planned for 2010 and tentatively titled Iron Man 2, also directed by Favreau.

Granov has made a lot of covers for Marvel Comics, and has responded to its cooperation with the miniseries drawing Favreau Iron Man: Viva Las Vegas, written by Favreau himself, whose first issue was released in May.

Mantova Comics & Games is proud to count among its ranks one of the greatest artists of the contemporary comics scene . Marvel wants you: what are you waiting for?

Monday, December 15, 2008

Are Honey Teddy Grahams Ok For Babies

Interview with Elena de 'Grimani


Elena de 'Grimani (Rigel, Moon) is an artist who has been through a lot. He lived
sunrise and sunset of his most personal creation, Rigel, who was born as a game for friends and turned into a publishing success.
He heard a baby be born and grow inside her, an extraordinary experience that the world has inevitably moved away from its reference to the comic.

Now Elena is preparing to return to the stage with their his first love, Rigel - Edizioni BD out for - and will be in Mantova Comics & Games to sign tons of comics. And to forgive a long absence editorial, fortunately, seems to be over.

Before Rigel, then the Moon. Both series matches as a self-produced and then landed in the publishing mainstream circuit. What have you left those experiences?

during the processing of both Rigel-Interlunium for Panini, which Moon Star Comics, I met many people. With some was born a friendship that lasts to this day, and I am very happy.
Technically, I learned a lot: confronted with a large number of tables that must be completed within clearly defined deadlines was difficult at first, looked for people like me from total anarchy. But I think it was a crucial step.
Sometimes it was heavy, I had a rate of about thirty months to complete tables (pencils, inks, textures or color, lettering) more 'covers, and this for a long time. But all in all, while seeing the flaws that inexperience coupled with the tight deadlines made me run in my albums, I'm happy.
I was confronted with different themes, styles of different colors and sizes: some are of experiences that have enriched my
.

Rigel was initially thought to be offered friends, but at Lucca Comics was a great success. How changed your way of working since you had to do with the trade press?

Some things the first time seemed strange, since I always run around with the self: when I was working alone and printed on my own, I could actually get the printers at the last minute, and above all find a lot of shortcuts when performing if the tables were so many (and were, at least for me, because each book had 132 pages): When a person follows the industry at your work, however, any shortcuts to be agreed, and all equipment is checked thoroughly. I started to be more organized, precise, to make steps with the times especially on the inking phase (which for me is the most 'Slow Time), and above all I realized that the key thing is to respect the time, anyway.
I must say that it was not easy at first, if your first sequence, I could not put it on paper, waiting for a better day ... when working with a publisher you can not. So even if you arrive a day "no" tragedies apart ... you must be able to be productive in those 24 hours. The plates that come out will not be the best ever, or maybe those of you more 'fair, but must be technically acceptable and produced on time. On this
no rain, but I started to have the agility and hand to do this at least remains between the second and third numbers Interlunium.
At first it was a tragedy ... I threw entire album, on paper sheets. But in the end
Rigel with Panini has sold over 13,000 copies was sold out and reprinted, which is a register for a 7 euro and made by someone unknown until then had only self-made and arrived breathless at every delivery is not too bad, right?

Rigel started as a project entirely yours, but when it was published by Panini Comics you enlisted Fabrizio Palmieri. tend to prefer to keep total creative control about your characters?
Regarding Rigel yes. But by the time we were together Fabrizio and I, we were very young and involve us in this adventure seemed a natural step. He saw me autoprodurmi and also helped me in many things, from practical to creative ones, but his work was however another.
After the end of our relationship, I started to manage Rigel alone, like I did at the beginning (of the rest Rigel was born when Fabrizio and I still do not know). E 'was still great to work together, but obviously two heads can never be perfectly equal, and our ideas about certain things were to say the least conflicting. But even this was an enrichment.

Quali sono gli autori che ti hanno più influenzata a livello fumettistico?

Ce ne sarebbero tantissimi da citare, non posso indicare nessuno in particolare. Sono veramente troppi. Rigel è nata in un periodo in cui ero "furiosa" riguardo al "sapere fumettistico" e adoravo veramente tutto, anche opere, autori e stili completamente diversi tra loro.

Dopo Luna ti sei presa una lunga pausa dal mondo del fumetto. Quali sono stati i motivi alla base di questa decisione?

Ci sono stati moltissimi cambiamenti nella mia vita personale. A cavallo tra la consegna dell'ultimo numero di Luna e l'inverno successivo, è cambiato tutto. Fabrizio ha preso una strada different and our lives were split both professionally and personally, I have dealt with some health problems in the family, then I met my current partner (and future husband) and I had with him a child, Liam, who is now a year and a half. The pregnancy was perfect until the fifth month, then I had some problems and I was almost three months in hospital, immobile. The following year has elapsed between inspections, visits, analysis, and most people 'has more' and so forth. The baby is fine and fortunately has not suffered from anything, but who has also discovered during those months had some problems to watch out for me, and this, together with an impending transfer of the entire family in Normandy (in the city birthplace of my companion) and the efforts of a small child, I was away from comics right now and over the past few years I would not really able to afford the rates, the concentration, the tight and deliveries of which we spoke above. But things are normalizing, and fortunately it seems that slowly they can return as before.
Although of course, now the top priority 'in my life have definitely changed.

Yours is the story of an author who has self-made and scored an unexpected success. Looking back, there is something the same way?

Technically, in hindsight, I would take lightly, less self-handling, che come hai detto tu fu fatta per gioco: se avessi minimamente sospettato che potesse davvero rivelarsi una porta verso un grande editore, come di fatto è stato, mi sarei presa piu' tempo e sarei stata piu' "tecnica", avrei ricercato, ripulito, buttato e rifatto molto di più.
Umanamente parlando, cercherei di essere molto piu' selettiva riguardo i pareri da ascoltare (critiche o complimenti che siano). Nascevo come utente di web community prima ancora di autoprodurmi e mi è sempre sembrato naturale continuare ad avere un confronto diretto con chiunque avesse qualcosa da dirmi tramite i forum. Piu' o meno quando Luna ha iniziato ad essere annunciata, per ovvie ragioni di tempo ho smesso quasi di botto la mia frequentazione delle community, first very active. At first I was sorry, but then I realized that instead in the end it was good.

Talk about your new projects. It 'was announced a long-unpublished volume of Rigel for Edizioni BD, where do you work? The volume will contain only original material or reprints of old stories too? Other projects in the pipeline?
I have other projects in the pipeline but only a special feature for the moment. I have no more 'free time than before so it would be foolish to even think of doing something serial alone in this period. Rigel
The volume of BD is in the works and circumstances permitting I would like to get him out after the summer, but prendi queste parole con le pinze perchè ogni cosa al riguardo la decido insieme all'editore, del quale mi fido ciecamente, quindi non muovo un passo senza di lui riguardo questa cosa. L'ultima parola e l'unico vero annuncio ufficiale sarà lui a darlo. Qualunque altra voce (compresa la mia) al riguardo è falsa o comunque imprecisa.
Sara' una storia inedita, tutto materiale inedito, e molte cose riguardo al personaggio cambieranno.
Rigel in questo è sfortunata: riflette, anche se ovviamente non in modo fedelissimo (essendo un vampiro oltretutto...) i cambiamenti che investono me.
Se cambio io, cambia un po' anche lei.
E in questi anni sono cambata parecchio.
A sentire alcuni amici, in peggio.... ma amen, one can not 'have everything in life.

Friday, December 12, 2008

Can You Get A Cpa Without A Masters In Finance?

Marko Djurdjevic Mantova Comics & Games


Mantova Comics & Games is pleased to announce another welcome return for the 2009 edition: This is the great artist Marko Djurdjevic, considered one of the best contemporary designers.

Class 1979, was born in Germany but of Serbian origin, Marko now developing an artistic sensibility that veers pushed realism and attention of the anatomy, despite the great passion for the character of Spider-Man, the stylistic research Djurdjevic goes away soon and exaggerated hypertrophic taste that characterized the era comics.

Artist with great skill pictorial Djurdjevic specializes in character design and implementation of entire worlds, as a concept artist for roleplaying games, video games and even the film industry. In 2005 Marko
unexpectedly obtained great popularity by posting a re-design of some characters of the X-Men, which won him a contract with the House of Ideas. Djurdjevic
Since then she has worked mainly as a cover artist on some of the most important characters in the Marvel house, including Thor, X-Men, Spider-Man, Daredevil, Mighty Avangers, Wolverine.
Marvel Comics has recently added Djurdjevic between the Young Guns 2009, on which the authors Marvel bit much and could become international stars.

Il suo stile incarna alla perfezione realismo e gusto compositivo, senza sacrificare la spettacolarità della tavola che è alla base del fumetto superomistico.

Monday, December 8, 2008

Good Sports Binoculars

Chronicle Mickey Mantova Comics & Games


La nota casa editrice Cronaca di Topolinia di Salvatore Taormina, prossima ai vent'anni di vita editoriale, sarà presente con uno stand alla prossima edizione di Mantova Comics & Games.
Di seguito pubblichiamo il comunicato stampa dell'editore, in cui vengono svelati i titoli degli albi che verrano presentati in anteprima in occasione della kermesse mantovana.

Salvatore Taormima sarà anche presente in qualità di editor per visionare i lavori degli aspiranti cartoonists attending the event, which must necessarily be measured with the characters of the publishing house (Than Dai, Gothic, Eternopolis, Tempus Manet, Scorpions, Galaxies and masks).

press releases p to :

's official, this year there will be a Mantova Comics booth also known publishing house "Chronicle of Mickey Mouse."
Among the outputs in its preview in Mantova Comics include:
1) Scorpions n 2 (Francesca Da Sacco texts, drawings Michela Da Sacco)
2) Eternopolis n 1 (Daniel Zaccagnino texts, drawings by Robert Pierpaoli, Color Marina Iovine)
3) Than n the new series 5 (lyrics by Renato Colombo, drawings by Frank Bonanno)
4) Golden Cage n zero (lyrics by Rita Silvia Mericone Porretto and drawings of Michael Hunter)

All authors listed above will be present at the event stand Chronicle of Mickey Mouse.

will also be present Manuela Soriani (author of Galaxies), Matthew Bulgarelli and Vincenzo Riccardi (authors of Tempus Manet).

Tuesday, December 2, 2008

The Best Mario Salieri

Jeph Loeb: a biography

Joseph Loeb was born January 29, 1958 in Stamford, Connecticut.
Jeph is a curious boy, so much so that in 1970, reading his first comic book, falls in love with the fascinating mix of text and images, and convinces her father to recover the entire catalog of the House of Ideas for the period 1961-1970. In 1985 Jeph

debut in the film industry as co-writer of the movie Teen Wolf, in collaboration with Matthew Weisman, followed by Commando (1985), Burglar (1987) and Teen Wolf Too (1987).
Comics, for now, it's just a reading: it was not until 1991, to witness the debut of Loeb as a comic book writer, hired by Jenette Kahn to create a register DC, Jeph writes Challengers of the Unknown vol. 2 # 1-8. The artist is Tim Sale, what will become the main contributor to Loeb over the years with the artist and the writer will reach its apex in terms of quality.

years novanta la carriera di Loeb spicca definitivamente il volo.
L'autore riesce a mantenere legami con entrambi i suoi mondi di riferimento, Hollywood e i comics, riuscendo a coniugare quantità e qualità.
Autore di storie eccezionali come Batman: The long halloween - vincitore di un Eisner Award - Batman: Dark Victory e Superman for all seasons - tutte disegnate da Tim Sale - Loeb rivitalizza un settore narrativo che sembrava in netta crisi di idee.
Nel 2002 il suo "Batman: Hush" in tandem con Jim Lee si piazza al primo posto nelle classifiche di vendita; seguiranno la serie Superman/Batman e la miniserie Fallen son: The death of Captain America, che si incentra sulla reazione del mondo superomistico alla perdita del suo eroe più rappresentativo, simbolo e incarnazione dei valori americani più veri.

Nel 2002 scrive un episodio di Smallville intitolato "Red", in cui introduce nella serie la kryptonite rossa: è solo il primo dei tanti episodi che Loeb realizzerà per la serie.
Più tardi diventa produttore/scrittore della seconda stagione di Lost , e infine Executive Producer, creatore e scrittore della serie Heroes , forse il perfetto esempio di ibrido tra Hollywood e il mondo superomistico.

Nel settembre 2005 Loeb firma in esclusiva per Marvel Comics, e realizza dei veri e propri cult come The Ultimates 3 by Joe Madureira and Hulk teamed with Ed McGuinness.
Loeb will be one of the authors of maxievento Ultimatum and 2009 in Serbia has Captain America: White , again with Tim Sale, modern interpretation of the origins of the character - after Spider-Man: Blue, Daredevil: Yellow and Hulk: Gray. "

production Loeb comic in the field is vast.
perfect example of media that cross-fertilization that is now the prerogative of entertainment, Loeb has combined two fields with great skill fervent and explosives, as intrinsically related movies and comics.
Without fear of contradiction we can say that Jeph Loeb has, with his desire to get playing on different fronts and apparently his ability to approach them with maesria, ahead of his time.

Friday, November 28, 2008

Parts Of A Camera Diagram




Jeph Loeb in Mantova Comics & Games '09!

Mantova Comics & Games , which since its inception is to promote the comic, game, and in general everything about the pop culture phenomenon, is pleased to announce the presence of the 2009 edition of Jeph Loeb !

Guest of international level and perfect example of the media that transversality is a trademark of entertainment today, Jeph Loeb is not only a great writer comic - to name just a few of which have been occupied, Batman, Daredevil, Fantastic Four, Spider-Man, Superman, X-Men, Wolverine, Ultimates, the Hulk - but also an extraordinary writer and television producer.
His relationships with Hollywood are fervent and frequent: Loeb has been a producer and writer of serial much appreciated as Smallville and Lost and Executive Producer, creator and writer of the series, perhaps most appreciated by readers of superheroes, Heroes .

Jeph Loeb will still be just one of many distinguished guests and the event: The occurrence of Adi Granov (Iron designer Man Extremis and designer of the film Iron Man and its sequel, scheduled for 2010), Paolo Barbieri (Licia Troisi cover artist and author of the manifesto of the convention), Simone Bianchi ( Astonishing X-Men, Wolverine ) Elena de 'Grimani ( Rigel, Moon ).
As for the editor, Mantova Comics & Games will once again boast the presence of Olivier Jalabert Soleil and CB Cebulski of Marvel Comics, who will lead Italy in the second edition of ChesterQuest , the initiative that in the past year has brought twelve Italian comic-strip work for the House of Ideas.

To stay updated on the latest news related to the event stay tuned here on the official blog, waiting for the website.

This, of course, is just the beginning.
Marvel wants you: need I say more?

Thursday, November 20, 2008

Best 3ccd Prosumer Camcorder

The word authors


This year, the leitmotif of Mantova Comics & Games will "workshop" .
The entire event, as already mentioned, will focus entirely on you, your aspirations and your desire to turn a passion into real work.
The convention will aim to offer a course conferences, meetings and workshops on the world of comics and its production process, specifically designed to give you the skills . To let you in person "inside" the comic and its needs, characteristics, qualities.

The protagonists of Mantova Comics & Games you will be first of all you and your desire to get involved and confront the most important editors in the comics world. Why in Mantova Comics & Games, yes, there will also be important editors available to view your work. But this, who has already had occasion to visit the Convention tion, knows more than good.

And then there are authors. The best Italian and international cartoonists available for autographs, pictures, or just to chat. Why Mantova Comics & Games is a big family: there is us, that we organize with you in mind. If you are emerging authors, or just aspiring, or even just simple fan of all that is comic, game and pop culture, this is the show just for you. Designed for you.
To give you a chance to become the authors of tomorrow.

Monday, November 10, 2008

Muse Space Dementia Piano Sheet Music

Mantova Comics & Games 2009: The Making of the manifesto

Last week we presented Paolo Barbieri, the author of the manifesto Mantova Comics & Games 2009 . And since we are full of enthusiasm and want to do, we do not stop here certainly, however Mantova Comics & Games is an event that brings enthusiasm - ours and yours - his main weapon.
This week we present here the Making Of poster of the 2009 edition, with commentary by Paul in person, the intent is to bring you "inside" to the birth and "construction" of the great picture of Paul, the pencil to the final version.
Why, it is worth remembering, Mantova Comics is proud of the authors of today but also tomorrow.



Step 1

"Usually when I leave a drawing made several schizzi, per poi scegliere quello che mi convince di più. Prima di fare questi, devo dire che mi faccio un'idea mentale di come vorrei fosse l'immagine finale. Per il manifesto di Mantova Comics 2009, avevo già in testa una visione del Tazio abbastanza ravvicinata, in cui fossero evidenti i meccanismi della tuta. Anche per l'inquadratura da dare al disegno ero già sicuro di dare un taglio un po' diverso dai precedenti, in cui il Tazio volante sarebbe entrato da una parte, senza sfruttare tutto lo spazio verticale del manifesto."



Step 2

"Successivamente importo lo schizzo al computer. Nella bozza a colori, cerco di rendere velocemente l'effetto delle
lights and colors of the final design. This phase is the most complicated, because often I did not immediately
a clear idea of \u200b\u200bwhat colors to use: we say that all ages
a draft initial gray. To differentiate the poster from the earlier ones I had in mind
to use the green as background color, but the details and reflections of the character came out with the progress of
sketch. "



Step 3

"The following is the longest, or the color of the detailed design and all the details. With the draft as a base color, digital color proceed with all programs such as Painter and Photoshop. I use levels also extremely useful for the final balance of colors. Often compared to colored sketch, makes numerous changes, especially in the details. I usually do not use them much, but in this drawing I wanted to highlight a lot of the backlight, especially strong here especially for the effect of light given by the rockets. I also wanted to take effect "brushstrokes" quite strong, quite evident in the clouds behind the character. "



Wednesday, November 5, 2008

Cubefield Cheats That Work

Interview with Paolo Barbieri

Paolo Barbieri is on the crest of the wave ten years, has illustrated the covers of Chronicles of the Wars of the world emerged and the world showed Licia Troisi, has ranged as an illustrator in all kinds of novel, was even praised by George RR Martin.
Paul is a great illustrator, and is the author of the manifesto of Mantova Comics & Games 2009 which you can see on the side.
Difficult to say how proud we are of his work, much better about leaving the individual concerned.

Hello Paul, first I ask you to introduce yourself to our readers.
Hello to all readers!
am a professional illustrator for 10 years or so, and I specialize in fantasy art.
In my work I have mostly illustrated book covers, ranging in tutti i generi possibili: fantascienza, gialli, avventura, fantasy e narrativa di vario genere.
Ma mi sono dedicato anche al cinema di animazione, come le scenografie di Aida degli alberi (il cui direttore artistico è stato Victor Togliani), e a illustrazioni interne per svariate pubblicazioni.

Come ti sei avvicinato al personaggio mascotte di Mantova Comics & Games?
Per il personaggio di Mantova Comics & Games, ho cercato semplicemente una continuazione rispetto ai precedenti manifesti, una sorta di rielaborazione del Tazio/Rockeeter [Tazio Giorgio Nuvolari, famoso pilota e motociclista mantovano e mascotte di Mantova Comics & Games, n.d.r.], accentuando però steampunk look of the character, highlighting the mechanisms and further transforming its appearance without distorting than previous designs.

Did you have an artistic level directives or you were left completely free in the implementation of the manifesto?
The only request that I obtained was that in the design, as well as a building known of Mantua, a dragon appeared: and what better occasion to draw it as he goes and destroys part of the castle of St. George (!)

Is there any author in particular esteem and to which you redo?
More than anything I am inspired to international and illustrators I admire particularly artists such as Brom, Alan Lee, Brian Froud and many others.
But the first that ever impressed me were Michael Whelan and Rodney Matthews: The first time I saw their collection of illustrations, I was literally speechless.
Among the Italians admire all Togliani Victor, which for me was a kind of important "artistic father".

You have illustrated for several publishers, including Mondadori. You have designed, among others, Licia Troisi, Michael Crichton, Umberto Eco, George RR Martin.
it feel to be carried out graphically the covers and interpret the characters of authors so popular?
More what else is satisfactory to achieve a design that I like to order 100%.
That said, it was important that an illustration successful may well appear on the covers of authors like these.
speech apart for Licia Troisi, where you and I have practically started this journey together in the realm of the Dragons (before I had a strong preference for science fiction).
In a sense we've seen each other grow, I as a designer and she as a writer.
Instead I was surprised when one morning I found an email from George RR Martin, which I did compliment the cover of the Ice Dragon. Let's say you have a lot of things that give satisfaction!

Six a fan of comics? If so, what are the titles and characters that you like?
No, generally have never been a big fan of comics, I always preferred to look for collections of images of great illustrators ...
In the past I had crushes on Dylan Dog (approximately the first 100 numbers), Spawn and Gea di Luca Enoch (fantastic). But besides these, I've never read a lot.
I do, however, a special mention for Loki and Silver Surfer: Requiem, designed by the excellent Esad Ribic.

What are you working now?
I just finished a demanding task: they are creatures of the world emerged, where I told him to imagine the characters, landscapes, dragons and a good part of what appears in the first trilogy Licia Troisi, or the Chronicles of the world emerged.
There are about 150 drawings and black and white or color, where I tried to capture the best character and sense of the trilogy of Lycia.

A curiosity: if I were to define your poster with a single adjective, which identifies him than the three years of work, which to use?
enveloping.

www.paolobarbieriart.com

Tuesday, October 14, 2008

How Do I You Play Poka

Together they share

And four.
Mantova Comics & Games is moving towards its fourth incarnation - prevista per il 27-28 febbraio/1 marzo 2009 al Palabam di Mantova - sull'onda dell'entusiasmo e del successo di critica e pubblico delle precedenti edizioni.
Come sempre l'intento della manifestazione è di trasformare la splendida città di Mantova in un polo nevralgico per quanto riguarda fumetto, gioco e cultura pop.

Mantova Comics & Games ha voluto fare le cose in grande fin da subito: in soli tre anni la convention ha ospitato gente del calibro di Milo Manara, Valentino Rossi, Jim Lee, Will Dennis, Brian M. Bendis, Lee Bermejo, Matteo Casali, Giuseppe Camuncoli, C.B. Cebulski, Simone Bianchi, Gabriele Dell'Otto, Roberto Recchioni, Marko Djurdjevic, Warren Simons, Carlo Ambrosini, Luciano Ligabue, Licia Troisi ; led Italy in the ChesterQuest , an initiative of Marvel Comics and CB Cebulski, which gave the opportunity for twelve Italian authors working for the House of Ideas, has brought together the most important Italian publishers of comics , has focused on the strong and varied world of Cosplay has provided rooms specially dedicated to the game and play organized, with official tournaments of Magic: The Gathering and Yu-Gi-Oh and gaming stations with the most important news.

Mantova Comics and Games, once again, is unquestionably the "festival of authors." Authors
today, but also and especially of tomorrow in mind, slogan of the 2009 workshop will .
The three-day event will focus on the production of comics, from pencils to color, from idea to finished book. Conferences, meetings and workshops: the convention will, for the first time, entirely focused on you . Why you
are our backbone, and we we are ready to give you everything you need to become famous .

To get the latest news in real time related to the event, guests, to all that the 2009 has to offer, the event is here on this very blog, waiting to inaugurate the Official site.
We're just beginning, but we have every intention to continue to grow, year after year, only some of our enthusiasm, with the hope we can soon enjoy yours too.
Buckle up, we go. There will be fun.




The Staff of Mantova Comics & Games